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Still a bunch of videos left to cover everything that I want to cover about USD at this point. This is the third video in a row about USD. We will also take a look at the component builder provided with the latest versions of Solaris that can also help you to prototype assets quickly.Īs I said, about 3 hours of professional USD content that I'm hoping it can be useful for you when dealing with USD in the future. While exploring all the different options, we will create a re-usable template that you can use to standardize all your assets very quickly. From very simple assets to more complicated ones with multiple variations for geometry and lookdev. I have a bunch of different scenarios that you will face while working with USD and assets. We will spend around 3 hours in Houdini Solaris talking about asset creation. This is where the action starts to happen. In this step of the pipeline we will look into how to author animation directly in Solaris and also how to import USD animated caches coming from different DCCs to be used in a shot.Īnother 3 plus hours of professional USD training plus a big data set ready to be used in Houdini Solaris. We will publish a few USD layers that will be referenced by the animation department. Part of this process is also layout and set dressing, where we will be creating cameras a shot specific overrides. Once the assembly is done, we will look into shot setups, where we will establish the structure of a shot, including all the elements that will be needed later on. Solaris has multiple tools for assembling scenes, including references, the stage manager, the layout tool, the drop tool, instances, scatterers, etc. In this video we will talk about assembly, the process where we create a set using all the available assets created before. 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In the first part of the video we are going to be talking about ingesting lidar scans of natural environments in our pipeline. What I mean by that is that the two topics covered in this video have a relationship between each other but also with a topic that we will be discussing soon in the USD series. ![]() “She may not look like much, but she's got it where it counts, kid.”įamously switched at the last minute due to its similarity to the Eagle Transporter from UK sci-fi classic Space: 1999, the Millennium Falcon we know and love was a last-minute addition to the fleet. With its new cape closet smell scoured away, Solo was free to modify and upgrade, giving the Falcon extra heft with improved weaponry, a military grade sensor suite and overpowered engine capacity. Stripping away the hull plating, exposing the wiring and knocking off the radar dish revealed the hot rod beneath a street racer to make Bob Falfa proud and the pure adrenaline ride of George Lucas’s dreams. 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Sure, she had her issues with an occasionally temperamental hyperdrive system, but even a few years covered in dust sheets on the sands of Jakku weren’t enough to slow her down. A visibly unimpressed Luke Skywalker may have labelled it “a piece of junk,” but the Falcon showed us very early on that in the Star Wars galaxy, first appearances are not always to be trusted.Īs the original trilogy rolled on, the power, toughness, and agility of the Falcon was revealed to devastating effect as she barreled away from Imperial Star Destroyers, bobbed and weaved through asteroids, and helped destroy the second Death Star over Endor. While other Star Wars classics come close, the Falcon is simply irresistible. My pick for the greatest Star Wars starship design goes to the YT-1300 Corellian freighter, specifically the heavily modified model known as the Millennium Falcon. It’s the obvious choice - the Millennium Falcon, says Mark. Today, hitch a ride as two writers make a case for the best ship design in the whole galactic fleet. Crumb have the best haircut in the saga? In that spirit, presents From a Certain Point of View: a series of point-counterpoints on some of the biggest - and most fun - Star Wars issues. Best bounty hunter? Most powerful Jedi? Does Salacious B. ![]() One of the great things about Star Wars is that it inspires endless debates and opinions on a wide array of topics. Two writers jump into the cockpit for a dogfight of words. |
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